You’re asked to overwrite files when installing because the mod utilizes some hidden content in the game and has to tweak those files to make them work properly.Ī: UBR is currently updated as Aug(day after draft) Q: Will installing the Ultimate Base Roster (UBR) overwrite anything?Ī: No, UBR does not overwrite any game content. most people select 82 games anyway, so it shouldn't be a big deal - but I thought you should be aware. it just means you won't be able to get those shorter schedules to work with the Ultimate Base Roster. by downloading this file it doesn't mean you won't have access to the condensed schedules in other rosters. if you want to play one of the shorter schedules you can still load any other roster. ![]() so if you want to play association or season with this particular roster you'll have to select an 82 game schedule. IMPORTANT NOTE #4: Please be aware that in order to create space within the roster file I disabled the 14, 29 and 58 game association/season modes. So a word of advice: Only scroll through the Current NBA Teams and/or the All-Time Franchise Teams when entering the rotation menu. The game play still works perfectly and substitutions are made correctly, however because some players are mirrored onto the All-Franchise teams the game gets confused and will constantly ask you to change their minute rotations. When you go into the Rotations Menu I HIGHLY recommend that you don't scroll through the Specific Year Retro Teams as you will be constantly asked to "update this team's rotation minutes". IMPORTANT NOTE #3: Because I've mirrored some players onto the All-Franchise Teams there is one negative consequence. IMPORTANT NOTE #2: You may notice that the Retro Team "OVERALLS" that show up at the Quick Play Screen are out of whack - just ignore it - it doesn't affect game play at all. Remember some teams have as many as 8 IR spots because I gave these teams extended rosters. Since all teams have 15-20 players it's important that you go and select which players you want on your 12 man team that will be eligible to play in your game. IMPORTANT NOTE #1: I highly recommend going to the rotations menu and reviewing the All-Time Franchise Team rotations before playing. I included this file for anyone who hadn’t downloaded it yet. (Note: If you load the roster and not all the teams are showing then first load “Unlock All Settings” from the load menu. Then open the game and load the “UltimateBase” roster. You need to place the file named “UltimateBaseRosterV20” located in the "SAVES" winzip folder into: C:\Users\Your Name\AppData\Roaming\2K Sports\NBA 2K12\Saves You need to place everything located in the "Main NBA2K Folder" winzip folder into:Ĭ:\Program Files (x86)\2K Sports\NBA 2K12 (NOT THE SAVES FOLDER)ģ. You will see 2 folders in the WinZIP file.Ģ. I’ve named it this because of all the other extras included in just ONE roster file and all functions work (association, season, etc) without overwriting any data.ġ. This is the "Ultimate Base Roster" file for NBA2K12. ![]() A bunch of assistant coaches added to the correct retro teams for better accuracy 6 new retro courts added / 30 new cyberfaces added (including 2012 draft class) / 30 new portraits added INCLUDING cyberfaces for most of the 19 players (courtesy NBA2K12 community) and portraits for ALL (I did them). Separate Free Agent list added consisting of the top 19 future draft picks (Davis, Drummond, Barnes etc). ![]() 20 new teams added: 47 Warriors, 56 Warriors, 76 Suns, 80 Celtics, 88 Bullets, 91 Sixers, 93 Clippers, 94 Heat, 97 Bucks, 97 Raptors, 02 Celtics, 02 Sonics, 02 Hornets, 03 Suns, 03 Warriors, 06 Sixers, 06 Nets, 12 Heat, 12 Thunder ![]() Multiple player tweaks and editing big men who were dribbling the ball up the court were fixed. Added 55 new portraits (15 more rookies, legendary coaches, retro players etc)
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